The Hunter Difference: Monster Hunter Generations Ultimate & Monster Hunter World

You may be in a large camp of individuals confused by what has recently happened within the Monster Hunter community. With the advent of Monster Hunter Generations Ultimate (Released as Monster Hunter XX in Japan) on the Nintendo Switch platform it caused a slight bit of confusion with the larger fanbase introduced via Monster Hunter World (MHW going forward). I have seen way too many publications talking up a storm about how this is a game that is two steps backwards or a bad showing for the series. First I would ask you to take this into account. Monster Hunter Generations Ultimate (MHGU going forward) is not a new game; period. It is an HD rerelease of the aforementioned Generations 3DS game released back in 2015. Sure it is on a newer console, but for the most part it is just a shiny port. MHW is a different beast, it is made for the current Microsoft and Sony platforms that dominate much of the gaming market. As such it was directed to pull in a wider audience than prior releases. MHGU is, at its core, a traditional Monster Hunter game through and through.

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It boasts a non-existent storyline, little to no tutorial and it just plops you into the vibrant world that is hunting. It forces you to sit through loading screens between each missions due to the fact that these titles were made to run on handheld systems. As a result this game looks like a muddy potato compared to its MHW counterpart. So yes, for the uninitiated this seems like an illogical step in the wrong direction. Until you actually do the research to understand that this is actually just, again, an HD rerelease. Capcom, with a low to medium possibility, probably will not revisit Monster Hunter in the fashion that MHGU is. This is partly due to the overwhelming success that MHW has broughten for Capcom. This is a game that while, yes is watered down compared to older entries, is a huge attractor for new players to the franchise. It has succeeded in making the game appeal more to a wider audience with its low quality story, easier controls, beautiful graphics and more engaging monsters. It has become a much more accessible Monster Hunter game and as such will more than-likely become the new face of the series going forward.

Still I’d argue that looking at MHGU as backwards is a bit of a drastic step. You lose the depth that the older games had. Sure it is buried and utterly stressing at moments, but it feels so much more rewarding that MHW does. The quests, the looting, the attacking in MHW just feels too easy at times. I never felt penalized for my actions and as such I could wallop through foes with ease. There was never an, “Oh no” moment to be had for me here due to the fact that if I forgot to eat or took the wrong loadout, that my camp would have me covered. Now sure, I do appreciate being able to swap equipment and use bowguns more easily, but at the cost of feeling like I never had anything to worry about. The older releases where quite unforgiving and would force you to accept what you had or push you into abandoning the quest all together. Which does suck, but I find it more enjoyable than the game holding my hand almost every step of the way. I want to worry about having everything right, I want to realize how stupid I was getting into a battle without traps or whetstones.

 

As a result MHGU can appear lacking with quality of life aspects, but it doesn’t matter nor should it really matter. These older titles have a loyal cult following for a reason, they are utterly fun no matter which way you cut it. I for one cannot say much about being a loyal fan as I have only played Monster Hunter 4 Ultimate, Monster Hunter World and Monster Hunter Generations Ultimate. Still having played both version of this franchise, I can say that I do enjoy both for what they offer and I’d argue that’s a better aspect to take away from both titles. It gives you a better understanding of where Monster Hunter as a whole has come from. Sure it’s rough and feels clunky, but it’s got the depth and farm that MHW currently lacks. Yet, MHW has accessibility and comfortable quality of life improvements, but can hardly bat an eye to the amount of content MHGU has.

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With all that being said, like both for the content they have, don’t berate one for being so backwards in it’s form when it is a remastered game from a few years back. Bear in mind that Capcom has stated that they are seeking development for a Switch specific Monster Hunter title. This might be an arguable improvement and will potentially bring over some of those quality of life improvements that MHW brought to the table.


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