Fallout 4 PS4 is getting mods! What that means and why I am not celebrating.

For those of you who may be out of the loop Bethesda just recently announced via an official article and twitter page post that mods will be coming to both Fallout 4 and Skyrim Special Edition. This is indeed cause for awesome celebration as from what we were previously told this past September. Bethesda made it very clear that they have been working their darnedest with Sony in order to bring us this feature and it is finally happening; just not as we fans of modding wanted them to be implemented. What I mean by this is just one small bit that Bethesda listed in their official blog post. I’ll post a snapshot of the quote down below with the highlighted detail in interest.

Mod support will come to Skyrim first. We and Sony have worked hard to make this possible. Mods on PlayStation 4 will allow you to modify and create your own content by using our Creation Kit available here. You will not be able to upload external assets with your PlayStation 4 mods, but you will be able to use any assets that come with the game, as most mods do. By creating a Bethesda.net account, you’ll be able to browse and try mods right from within the game.

Quote pulled from the original BethBlog article.

From this point we see that they are only allowing in-game assets to be used with modding for Fallout 4 on the PS4. This version will be greatly watered down and limited when comparing it to the Xbox One version. What this means is that any external assets, which include modified character meshes, outfits, custom sound effects and music, will not be implemented on the PS4. What this means for us is that roughly 90% of all mods will be null and voided. No awesome, HD body textures, no custom outfits, no new radio stations and no custom sound effects. The only assets that will be accepted are what are already in game. That means while we will get access to mods like Homemaker or Green in the Commonwealth, but that will pretty much be it.


Essentially what I would consider all of this to be is DLC glorified as modded content. While this is still much better than nothing it still leaves me feeling like we still got the short end of the stick when it came the to modding scene. Some mods are better than no mods in my opinion and I hope that we are able to get this restriction changed much later in the future. Granted I know this is Sony wanting to be protective of other creator rights as some content is obviously copyright protected and I feel Sony is just trying to dodge a bullet in terms of copyright infringement.

For all my fellow gamers out there how does this make you feel? We finally go mods coming to the PS4, but not quite in the capacity that we all wished for them to be in; so how does that leave you all feeling? Feel free to leave us a comment down below!

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3 thoughts on “Fallout 4 PS4 is getting mods! What that means and why I am not celebrating.

  1. Interesting news. I guess it’s a good thing, fans are getting mods but Sony will be strict on content. I think the PC version are not really strict. I remember you mentioned you said you an Xbox One for the mods.

    Liked by 1 person

    1. We now are focusing on getting a new PC instead so we will be focusing future Fallout 4 content with mods in that direction! Which is why we are looking for support with our Patreon!

      Liked by 1 person

      1. That’s cool. PC is more flexible from what I see. I seen videos of people playing Skyrim with mods and they use Star Wars mods.


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